Each player must strive to place his counters on the board in such a fashion that the other player (either Player or Computer) is unable to stop him from forming his counters into a line of three.
When it becomes that players turn again and he finds his counters now form a line of three, he can then place his WINNING counter on the center winning circle. Therefore, a line of three must be formed before a player can use his turn to place the WINNING counter in the center circle.
STARTING A NEW GAME:
The following three choices are available when clicking on the 'Player vs Player' option on the menu.
- Player vs Player
- Player vs Computer (Easy)
- Player vs Computer (Medium)
- Player vs Computer (Hard)
Selecting the 'Computer (Easy)' option will give the Red player a fairly easy chance of winning the game.
Selecting the 'Computer (Medium)' option will give the Red player a moderate chance of winning the game.
Selecting the 'Computer (Hard)' option will present the Red player with a challenging chance of winning the game.
3) BASIC GAME:
Each players receives a set of 13 counters either RED or BLACK.
For a game of 'Player vs Player' the RED player must always be the first to play.
For a game of 'Player vs Computer' the RED player must always be the first to play.
The first player (RED) places his first counter on any vacant space on the board except the WINNING center circle.
The second player (BLACK) places their first counter on any vacant space on the board except the WINNING center circle.
Play continues as each player chooses to place their next counter on any free space except the WINNING center circle.
After playing two or more counters, one counter of which must be placed somewhere on the middle circle,
each player then has the option to swivel the middle circle to either one place to the LEFT (anticlockwise) or one place
to the RIGHT (clockwise) by clicking on one of the Swival LEFT or Swival RIGHT buttons. This option will hence rearrange
the current order of the counters by moving all counters placed on the middle circle either one place to the left or one place to the right .
Additionally, after each player has placed their next counter on the board (and then possibly also swiveled), they then also have the choice of undoing that
move completely by clicking on the "UNDO LAST MOVE' option on the menu bar.
Play now continues until one of the following conditions is met.
a) All spaces on the board are occupied and the player whose turn it is cannot complete a line of three by placing the WINNING counter on the center space.
In this case the game is a draw.
b) The player whose turn it is finds his already played counters form a LINE of three and he is able to place a forth counter on the WINNING center space.
In this case, this player wins the game.
4) SWIVAL BUTTONS:
There are four Swival buttons placed around the outside of the Swival board.
The two Swival buttons on the left side of the Swival board will rotate the middle circle one place to the LEFT i.e. anticlockwise.
The two Swival buttons on the right side of the Swival board will rotate the middle circle one place to the RIGHT i.e. clockwise.
5) I QUIT BUTTON:
After each player has played at least three counters, they then have the option of quiting the game by clicking on the 'I QUIT' button
situated at the bottom middle of the screen. If the Red player wants to quit at any time, Red can click on the 'I QUIT button when
it displays the text 'Red I quit' text. Simliarly, if the Black player wants to quit at any time, Black can click on the 'I QUIT' button
when it displays the text 'Black I quit' text. When playing 'Player vs Computer', only the Red player has the option to quit the game.
The Computer never has the option to quit the game.
6) SHOW SWIVAL BRAIN:
Clicking on the BRAIN icon at lower right will display a new window which shows how the game is progressing step by step.
If the game is 'Player vs Computer' then the BRAIN display will give the user an idea of what the computer strategy is like
when deciding on each of its moves. For a detailed description of the BRAIN window click here.
7) RED THINK TIME:
If the user chooses to select ' Player vs Computer' then the 'Red Think Time' icon is displayed in the lower left corner.
After the RED player has placed his counter on their next selected dropspot, that Red player then has a certain number of seconds of 'Think Time'
in which he can decide to undo this last move or not. The amount of 'Think Time' the Red player has can be increased or decreased by
clicking on the UP/DOWN options on the right side of the 'Think Time' icon.
8) MENU BAR OPTIONS:
8.1) START NEW GAME:
Players can click here to start a new game at any time they like. Hence there is no need to actually complete an entire game by placing all of a players counters on the board. Players can thereby choose for themselves when they would like to start a new game.
If players do complete a game that ends in either a 'WIN' for a player, or perhaps, 'GAME IS A DRAW', then players can again click here to start a new game.
8.2) CLEAR SCORES:
Players can click here any time they wish if they want to reset RED and BLACK scores back to zero.
8.3) UNDO LAST MOVE:
Players can click here to undo their last move as follows:
For a game of 'Player vs Player'
RED player can undo their last move until the point that BLACK player makes their next move.
BLACK player can undo their last move until the point that RED player makes their next move.
For a game of 'Player vs Computer (Easy, Medium or Hard):
RED player can undo their last move until the point that the 'Red Think Time' has expired
following which the computer BLACK counter will be automatically played.
The Computer BLACK player never has the opportunity to 'UNDO' its last move.
8.4) SOUND ON/OFF:
Clicking on this menu option will allow the user to hear the various audio sounds that the Swival game generates as each player makes their next moves.
Users should remember to turn on their computer audio equipment in order to hear all the available Swival sounds.
Swival Games Inc.